projectWIDES was an alternate reality game (ARG), seeded in Mexico City, to blur the line between brand and consumer interactions. Utilizing a human 'call center' to send mobile texts back and forth to participants— players were able to chat with five different 'personas' through web and mobile media, and follow them through the city in real life. One scenario sent players into a bar to meet a 'persona', only to discover two Prodigy concert tickets and a handwritten napkin reading,'Srry,had to run out, enjoy the Prodigy, xx— Trish'. WIDES created scripted scenarios which took place in real-time, and evolved according to participants' responses.